so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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breadmaster

I agree with shatterstar's energy being 6.  there was some pushback there, so I settled on 5.  based on the wiki, his intellect is at least a 5, and possibly a 6.  as I said before, i'm no shatterstar fan, so if the wiki is inaccurate, let me know

abomination's fighting will probably be dropped to 5.  i'm not too concerened about scaling him based on hulk...hulk sucks.  i'm not handicapping another character based on his crap specials.  should his energy be bumped to the standard 2?

samurai's card is very similar to the quicksilver/goblin ones, the difference being the 3rd option of 3 attacks with no bonus.  I don't see it as broken, but the 3 attacks could be done away with, bringing it in step with the other 2.

I kind of like those venture specials.  they're more useful than first thought.  sometimes, a team will have a couple ADs placed at the end of a round.  being able to pull one on these babies from a site is a nice little trick.  I agree with the thunderbolts card not working for them because they all around suck, but if you gave it to an already useful character, it would find some play

Jake

#466
First post here, only been reading the forum for like a day and its been almost 15 years since I've played Overpower, so forgive me if I'm a little out of touch with the game in my remarks.

At first glance my thoughts, really just in general, is that some of the suggestions getting thrown around are, well, Overpowered lol. I guess that's the nature of Fan driven work, start at the top right? Kinda wished they asked your guys two cents when they designed things like the I.Q. Doctor Doom character card (5-3-4-8, ugh, and its not like he has boss specials to support the score) and, while I'm strictly-ish a Marvel guy, even I know Superman gets an 8 of strength.


To get on point, wanted to offer some thoughts on one of the characters Breadmaster is working on. Some thoughts on:


Quote from: breadmaster on June 08, 2013, 04:19:14 PM
BLINK

Energy: 6
Fighting: 6
Strength: 2
Intellect: 5

Broken Supply Lines: Opponent must discard 1 Placed card of the Blink's choice. AI
Exile: Target Character may not attack or be attacked for remainder of battle. DZ
Leadership: Acts as a level 9 Intellect Power card. May only be used to defend. May defend Blink or teammate. MH
Blitz: Acts as a level 2 Energy attack. May make 2 additional attacks. DG
Blink Wave: Acts as a level 9 Fighting or Strength attack. OPD HR
Eye for an Eye: KO Blink and any 1 of Opponent's Characters of Blink's Choice. May not be played if Blink is the last active character.  OPD

Quick thoughts on the grid: 6-6-2-5 (19), how about getting her in at 18? can make the difference up in the I.A. and solid specials, take every point possible for deckbuilding and 18 is still solid. gets her in with the likes of Morph, Iceman, Shadowcat and fan favorites like Deadpool and Punisher. As far as the numbers go, really regardless of where they ultimately end up overall, I'd like to suggest dropping the fighting. Kinda think it should be below the Wolverine trained phasing Shadowcat. No! No! I'm not suggesting a 2 lol. (Seems thats another card that would have different numbers if it debuted today).  The Age of Apocalypse version has a 6 and is armed... perhaps 5 is a better number for Shadowcat so I propose either a 4 or 5 for Blink (its a 8 point scale, each tier is pretty broad so I dont think Im out of line saying X hero should grade higher than Y, and then give them the same grade)

If you go 4 you get to run with a 7 in energy and hit 18, though I think 6-5-2-5 is pretty solid. Let's be honest though, I didn't take the time to post over numbers. That OPD you've got cooking up on the other hand... love the concept, worried about the delivery though.

My concern is three fold, the first is just the thought that Blink just gets to off anyone in the Overpower universe at will (Beyonder for example?) and the second doesnt even involve Blink. Its one thing to give a single-cat max 6 and/or a 17/18 ranked character this weapon... its entirely another to put it in the hands of a Cable. With these Battle (is it ground or field?) decks anyone gets to get their hands on it. Oh, sure, you wouldnt KO a guy like him flippantly, but I guarantee you'd love to have that card when your best hero is sitting on a high teen hit count and the player across from you has more cards in his hands than you in yours.

The third may be off base, we're about to test my understanding:

QuoteKO Blink and any 1 of Opponent's Characters of Blink's Choice. May not be played if Blink is the last active character.

The way that's worded; does this card directly target a character, or does it target the Opponent directly? In other words can I use an Avoid or Teammate May Avoid... to defend against this? Im under the impression that that's a no and that a Negate card more or less would be my only defensive recourse, is this correct?

I understand wanting minimal opportunities to shut this card down, but at the same time there's got to be a balanced way to go about this. Further, not sure a "KO your own character" mechanic is the best way to go. What if you reversed it? What if the card read that its effect triggers when Blink is KO'd by an attacker. Actually lets make it Spectrum KO'd. The choice part sounds great, but I think its too much. Have the card take the attacker out with Blink.

Give her an I.A. that gives you some synergy with the OPD. Something like Blink may put the top two cards from your draw pile into your dead pile in order to shift an attack from Blink to one of her Frontline teammates. That would allow you to stall out a cumulative KO. (As an aside, strategy wise, I'd be looking to  find a way to get shift specials in your deck so you can dump an attack on her at any time to trigger the Spectrum KO as close to on  your terms as possible).

Perhaps thats too strong, maybe just "May have Duplicates of 'whatever the name of Blink's AC special that shifts the attack away from her'"

Oh and instead of "Eye for an Eye" maybe call that one "Blink Wave" and the one currently listed could as such be named in a way to represent the javelins she used to throw. Or replaced with something themed around The Tallus, maybe a BG like Maverick's, but properly worded to include duration?

thetrooper27

Welcome Jake!!!  Thanks for jumping in.  Good feedback to consider. 

How about:  Play during current battle.  For remainder of game, if Blink is ko'd by an opponent's character, that character is also ko'd.  OPD.

This limits it's targeted abusive quality, yet maintains the ko tradeoff.  It gives the opponent some room to choose who they want to lose (likely a non-target with a low special count, or any frontline team member close to a ko), and it will also protect Blink, since she will be a target with all of her neat specials, but on the other hand if she finds herself being the last character, she will have her work cut out for her as a max 6.  I think this makes it a more fair card... am I missing anything?

As far as the grid goes... I think Blink is justified at a 6F, and also at 19 points.  Her specials alone seem to make her play worthy.  And if 6-8 represents a prominent fighter, I think Blink works a 6 from my experience with her.  She might not be able to stomp every other 6 fighter out there, but she can definitely hang with many of them.  Being able to play that other teamwork card is good for her, as well.  I could settle on 5F, but I think 6 is justifiable.  Maybe make her 18 points if you go 5F, and 19 if you go 6F. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

i'm not familiar with blink outside of her genx/aoa appearances.  most homemades seem to place her around 6/7 fighting.  if you have evidence she shouldn't be there, i'll surely take a look

you are correct jake (welcome to the boards, btw!) that 'opponent' affecting cards can only be negated, and 'eye' is one of them

if 'eye for an eye' is changed to an anti-ko, it really has nothing to do with the comic.  she wiped out herself and the opponent to protect her teammates.  testing hasn't revealed it to be too powerful.  if any limitation could be placed, I think it would be that it couldn't be used from a site.  It hasn't been tested with a redundant deck yet, so we'll see.  the KO event paired with the blink special from a site could be a powerful mechanic

thetrooper27

I like that limitation.  I would go with that.:)  May not be played from a battle site.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on June 20, 2013, 12:35:01 PM
I like that limitation.  I would go with that.:)  May not be played from a battle site.

I'm not saying there should be (lots and lots of these good creative cards don't), but does this have a precedent? I don't recall any cards having a restriction that says you can't play them from a Battlesite...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

looking over the official cards, I noticed something.  with the AE cards, every marvel character will have at least 6 specials with 5 exceptions:

adam warlock
reyes
marrow
angel
wasp (she only has 4)

should we make cards for these characters too?  warlock and angel are easy to come up with 'evil' cards with the magus and death personas.  marrow shouldn't be too hard either.  has wasp ever had any evil stints?  I know virtually nothing about reyes, so does anything apply to her?

gameplan.exe

Quote from: breadmaster on June 21, 2013, 01:16:49 AM
looking over the official cards, I noticed something.  with the AE cards, every marvel character will have at least 6 specials with 5 exceptions:

adam warlock
reyes
marrow
angel
wasp (she only has 4)

should we make cards for these characters too?  warlock and angel are easy to come up with 'evil' cards with the magus and death personas.  marrow shouldn't be too hard either.  has wasp ever had any evil stints?  I know virtually nothing about reyes, so does anything apply to her?

Doesn't Marrow have KR AI KD CC CG LO (with Marvels)?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#473
Quote from: ncannelora on June 21, 2013, 04:22:01 AM
Quote from: breadmaster on June 21, 2013, 01:16:49 AM
looking over the official cards, I noticed something.  with the AE cards, every marvel character will have at least 6 specials with 5 exceptions:

adam warlock
reyes
marrow
angel
wasp (she only has 4)

should we make cards for these characters too?  warlock and angel are easy to come up with 'evil' cards with the magus and death personas.  marrow shouldn't be too hard either.  has wasp ever had any evil stints?  I know virtually nothing about reyes, so does anything apply to her?

Doesn't Marrow have KR AI KD CC CG LO (with Marvels)?
indeed she does
and NK http://overpower.ca/cards/specials/800.png
http://overpower.ca/cards/specials/801.png
http://overpower.ca/cards/specials/802.png
http://overpower.ca/cards/specials/803.png
http://overpower.ca/cards/specials/804.png two level 5 intellect power cards cards=c ko  ;)
http://overpower.ca/cards/specials/805.png

breadmaster

whoops, meant maggot...very similar names.  was he ever evil?

wonder why they (maggot/marrow/reyes) only got 3 specials.  perhaps because they were less known, and more specials would come as they were fleshed out?

gameplan.exe

Quote from: breadmaster on June 21, 2013, 06:01:46 PM
whoops, meant maggot...very similar names.  was he ever evil?

wonder why they (maggot/marrow/reyes) only got 3 specials.  perhaps because they were less known, and more specials would come as they were fleshed out?

could very well be... they all got pretty good Specials in the Marvels, so maybe they were kinda waiting to see which direction to take them...?

Anyway, Maggot was never expressly evil, I don't think, but he did have connections to Magneto... if memory serves...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

He DID have connections to Magneto... and PLEASE tell me you're serious about this.:)   Maggot rules!
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on June 22, 2013, 09:57:13 PM
He DID have connections to Magneto... and PLEASE tell me you're serious about this.:)   Maggot rules!

given that Maggot has a DO-negate, it'd be great if he had some kind of card to compliment that... maybe a KC or teammate BJ? also, he has 2 cards playable from Reserve, so another could be good... maybe an MT?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


breadmaster

I think you're the only person I've ever seen use the BRs steve.  hard to justify them taking up space in a deck

I like the idea of taking advantage of his DO with a teammate-related card.  I also like the idea of something from reserve.  they can't work together, so my lean would be teammate related, but then that falls into the 'evil doesn't protect others' problem.

on the wiki, it says he was resurrected by the transmode virus.  a 'kirigi' type card might work (LG), but i'm not really a fan of that card.  plus that wouldn't really give the opponent a reason to attack maggot.

i'm stumped folks.  should an evil concept be abandoned for maggot all together?  if anyone has a good gimmick involving resurrection or magneto, shout it out