so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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justa

Cool, breadmaster.  I like the mechanic - possibly 4 attacks at once!  I can see why the "minus 2" to nerf it down.  Seems a little risky, though.  You shoot your load all at once, it gives the opponent the opportunity to do the same back (1 at a time) with little left over for defense.  Nice give & take.
thanks for sharing.

Dog

Quote from: justa on March 03, 2015, 09:36:28 AM
Cool, breadmaster.  I like the mechanic - possibly 4 attacks at once!  I can see why the "minus 2" to nerf it down.  Seems a little risky, though.  You shoot your load all at once, it gives the opponent the opportunity to do the same back (1 at a time) with little left over for defense.
He said it was dangerous!

AO user

I wanna suggest a new special.  It's probably broken but I thought of it during the tourney today (K2). I was waitng for my event to appear & it/they refused to show up.  So the special is related to Malice special " go through dead pile and choose a special and play it immediately."  I'd like to see a special that "goes to draw pile choose event & play it immediately. ". Or "do to KO'd player pile choose an event ( that's already drawn/ played and or discarded ) and play immediately". Opd if it's not broken from start?  Who should get it? Or maybe any character?  Or like Beyonder for battle sites: any activator EXCEPT Beyonder can draw it instead but every battlesite may use it as a opd

I'm just venting my spleen but it sounds intersecting .  Thanks for your time

chuu

Oh those pesky events, when they show up they are great! When they don't and your deck is geared around them it's the worst. You know what I actually hate the most? Drawing an event and drawing the one you NEEDED for the replacement draw...

justa

Quote from: AO user on March 14, 2015, 08:16:35 PM
I wanna suggest a new special.  It's probably broken but I thought of it during the tourney today (K2). I was waitng for my event to appear & it/they refused to show up.  So the special is related to Malice special " go through dead pile and choose a special and play it immediately."  I'd like to see a special that "goes to draw pile choose event & play it immediately. ". Or "do to KO'd player pile choose an event ( that's already drawn/ played and or discarded ) and play immediately". Opd if it's not broken from start?  Who should get it? Or maybe any character?  Or like Beyonder for battle sites: any activator EXCEPT Beyonder can draw it instead but every battlesite may use it as a opd

It sounds like a fair idea on the surface, AO.  The Wolverine/Longshot OB cards allow doing that with an Aspect after a successful attack, why not an Event?  Only play testing can tell.  But its probably not something to try for in this set, as they're into play testing already.
OP is full of unbalanced cards.  What is the DoW equivalent against Any Character decks?  (People have tried.)  Other than the Ultimate Nullifier, what can touch an Artifact once its in play?  And where is the negate for Aspect cards that last for remainder of game, like there is for Specials?  And, to try to be open-minded, SHOULD there be these type of cards?  This is fodder for justa whole 'nutha thread.

breadmaster

that event search is definitely interesting, but I imagine it would be a bear to test.  there are a ton of variables.  I heard some thoughts about allowing event effects to take place during battle, so if that was ok'd, it would be a simpler place to start

about the sabretooth card, we tried to balance positive effects with negative ones from the standard FE (3+2 attacks).  with sabretooth, you get an extra attack, and multi, but the two drawbacks are that it is a level 2, and the -2/attack.  the -2 symbolizing that fact that even if sabretooth is on your team, you can't trust him, and have to divert a portion of your focus on him.

the final balance was to be playable from reserve/opd, but testing revealed that it wasn't powerful enough.  non opd also makes it a pretty sweet battlesite card

next up is a mephisto card that underwent a lot of testing



this card is POWERFUL, but the feeling was that mephisto is already 23 points to use, so having a killer card didn't unbalance things

justa

Quote from: breadmaster on March 18, 2015, 04:55:42 PM



this card is POWERFUL, but the feeling was that mephisto is already 23 points to use, so having a killer card didn't unbalance things

Are you sure "POWERFUL" is a strong enough word, breadmaster?  It certainly seems to make Mephisto a primary TARGET.

2 questions on the wording  ("Mephisto's team", rather than "Mephisto"):
1) Since the team draws the cards, do they draw 2 when Mephisto is KO'd?
2) Does the special go away when Mephisto is KO'd?

My own intuition says the answers should be 1) NO and 2) YES, based on the same reasoning.  It is Mephisto capturing the souls, not the team.  (Unless you've got Neron or Malebolgia on the team, but that's a whole different mechanic...)
If my answers are correct, the card would probably be better worded "Mephisto" without the "'s team".

Great card, breadmaster.  My thanks to you and all those working on them.

breadmaster

yeah, she's a doozy!

it is the team that draws, so the card remains after his ko.  even though we've tested this card in dozens of games, the absurdity of mephisto collecting his own soul was never brought up...thanks!

not sure whether to change the wording, or leave as is.  it will definitely be wordier if changed.  do you think simply adding '...draw 2 cards when ANOTHER character on either team...' is clear enough, or should it be something like '...either team is ko'd, except mephisto.  discard if duplicate.'

justa

Quote from: breadmaster on March 19, 2015, 05:50:32 PM
it is the team that draws, so the card remains after his ko.  even though we've tested this card in dozens of games, the absurdity of mephisto collecting his own soul was never brought up...thanks!

not sure whether to change the wording, or leave as is.  it will definitely be wordier if changed.  do you think simply adding '...draw 2 cards when ANOTHER character on either team...' is clear enough, or should it be something like '...either team is ko'd, except mephisto.  discard if duplicate.'

on third or fourth thought, the existing wording works as is, and the effect is the same as what you describe above, IF you look at it in the right way.  as it reads, it translates to me that Mephisto's soul inhabits another team member when he is KO'd.  it loses the raw ability it had (grid) and most of its magic powers (specials), but it retains the power to obtain souls.

my thought was that it was Mephisto capturing the souls (non-transferable to teammate), so the effect should leave when he leaves, and the team gets nothing for him.  but that disagrees with your stated intent, and the effect that has been play tested.  my thought seems to require deleting the word "team" and the "apostrophe s", and possibly changing the word "a" to "any other" to clarify that it doesn't pertain to when he is KO'd.  but that may nerf it too much from what's been tested, so i'm not hard over on changing it.

like most everything else in this wonderful world of OverPower, it all depends on how you choose to look at it.  OP LIVES!

breadmaster

this wasn't the clearest image, but it worked with the effect



do you think the text should stay as is, or more in line with goblin queen's card (discard this special when KO'd to draw 3 cards from pp)?

justa

#655
Seems fine as it.  I think, unless a Special says different, the Special goes away when the using character is KO'd if its not a hit on someone.
This card kinda makes Onslaught "damned if you do, damned if you don't" as to whether to attack him first or not.  I can envision him being used much more with this card.

OP GOD

Justa

Cards do not always leave when ko'd

Invisible woman conceal is a great example

M
OP GOD
OP GOD

~ To play me, is an HONOUR.

justa

OP GOD:  As I said,
Quote from: justa on March 26, 2015, 09:06:16 PM
unless a Special says different
Conceal specifies "for remainder of game".

I do realize a general rule of OverPower is the rules are the rules unless something says different, and there are exceptions to just about every rule.
Since the effect of the card happens "when Onslaught is KO'd", I seems only natural to me that the card goes away when the effect takes place, and adding "discard this card to" seems superfluous.

MHC

Quote from: justa on March 27, 2015, 09:55:51 AM
I do realize a general rule of OverPower is the rules are the rules unless something says different, and there are exceptions to just about every rule.
Since the effect of the card happens "when Onslaught is KO'd", I seems only natural to me that the card goes away when the effect takes place, and adding "discard this card to" seems superfluous.

I think this sort of thing is what makes aspects of the game confusing and consequently, why cards should be more specific.   Many cards seem to have "intuitive" or "natural" interpretations, but because of how those cards interact with or compare to other cards, the intuitive/natural interpretation is not how the card ends up working.  For example, imagine if the Goblyn Queen card did not have the "discard after after KO'd clause" (call this the alternative-reality card).   With the alternative-reality card one could argue that Goblyn Queen could be resurrected an indefinite number of time.  Based on the wording of the legacy card, it is clear to us that this is not what the designers intended.  However, if the alternative-reality card were the one we were given, we would have no way of truly knowing the intended function of the card.

Going back to the Onslaught card, because the current version of the card does not say to discard the card when Onslaught is KO'd, the wording is ambiguous as to whether the effect should happen a second time should the conditions be satisfied (e.g., Onslaught is KO'd a second time after Mad God Raises Dead event or Morph's Substitute Death.)  Since the intended function of the card is that it only occur once, I think it would be much less ambiguous (and much safer) to include the "Discard when KO'd" clause. 

justa

MHC: Point made, and conceded on this end.

breadmaster: I withdraw the first two sentences of my post from yesterday.