so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

Previous topic - Next topic

justa

WOW!  A rush deck DREAM!  2 level 7 non-OPDs, a 10 OPD, AND an 8 in the power grid.  plus all 4 power types covered, to boot.
the gamma base aspect will help abomination as well as hulk.

chuu

Kinda reminds me of my rush babe characters :) just uglier :P

Nostalgic

Quote from: justa on August 21, 2015, 09:10:00 AM
WOW!  A rush deck DREAM!  2 level 7 non-OPDs, a 10 OPD, AND an 8 in the power grid.  plus all 4 power types covered, to boot.
the gamma base aspect will help abomination as well as hulk.

Being a hulk fan aside, I think Abomination may be overpowered for his points cost. Sort of a no-brainer strength character.  I always thought if hulk got a "thunder clap" special it would be a 6 or 7 any-power.  I wonder was this considered for Abomination's 7e special?

On a broader note, I was wondering if the stats of the new characters were considered in comparison to what Power Balance came up with?  Also how were the 6? specials given to the unofficial characters decided on? Was it a "these are the specials unless there are objections" situation or committee research/vote/consensus or what? Just curious since these seem to be on track to be as 'official' as the marvels are within our circles.  (Or is that not the intent of this set?)
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

chuu

it was probably the "these are the specials unless there are objections" situation rather than the committee approach.  As much as people talk about forming card testing committee, they never really take off.  I've offered my Babe Set as a project set and got no takers, and my set was pretty much complete....


breadmaster

with abomination, you're damned if you do, damned if you don't.  I originally wanted to make him 7 in fighting, giving him a 19 cost, but people felt that makes him much better than hulk, so it was dropped to 5.  but now at 17, his specials are too good.   and if you compromise, then you're left with an average cost character, with average specials, and then, what's the point of including him since nobody would use him

I would have liked to have used power balance's images and grids for the characters, but he wanted money for the use (which is fair), and that would have driven the cost per set way up.  I think he wanted to sell 300 sets, which seems about 90%+ more than will probably happen

as for how specials were chosen, CoS provided a fantastic skeleton for the 10 characters, with 5 specials each.  a 6th was needed, and some were changed, but it was a great backbone at a time when this project needed a shot in the arm

the specials have been listed for some time, and have been tested.  as I've stated before though,  stuff falls through the cracks, so if anyone finds through testing that some card is broken, let us know so we can give it the heave ho

here's a nice opd for ol mojo




AO user

This is one that allows mojo specials/teamworks to be fetched, unlike Malice variant Botha allows special NOT usable by marauders: correct?

chuu

at least Mojo has some decent cards that you could fetch AND use immediately, unlike Wonder Woman...


justa

very appropriate for Mojo.  fits in well with his other cards, makes him more than just ok.  i like.

Nostalgic

#729
Quote from: breadmaster on August 28, 2015, 07:02:46 PM
with abomination, you're damned if you do, damned if you don't.  I originally wanted to make him 7 in fighting, giving him a 19 cost, but people felt that makes him much better than hulk, so it was dropped to 5.  but now at 17, his specials are too good.   and if you compromise, then you're left with an average cost character, with average specials, and then, what's the point of including him since nobody would use him

I would have liked to have used power balance's images and grids for the characters, but he wanted money for the use (which is fair), and that would have driven the cost per set way up.  I think he wanted to sell 300 sets, which seems about 90%+ more than will probably happen

as for how specials were chosen, CoS provided a fantastic skeleton for the 10 characters, with 5 specials each.  a 6th was needed, and some were changed, but it was a great backbone at a time when this project needed a shot in the arm

the specials have been listed for some time, and have been tested.  as I've stated before though,  stuff falls through the cracks, so if anyone finds through testing that some card is broken, let us know so we can give it the heave ho

here's a nice opd for ol mojo

Cool beans. Thanks for the background and reasoning. I pretty much agree with everything given that summary. Look forward to playtesting. My gut on Abomination's 'Thunderous Impact' special is that it should be an 4e AA or 7ap AR, but it's probably fine as is so no big deal.  How these specials impact the battlesite scene will truly be interesting since all kinds of combos are possible and various teams will have access to them.  The first tournament to use them, and I hope one does, will be a dozy.

Edit:
I will say I think Abomination should have a FD instead of the FQ special. The FD lends itself to him "pinning" a character using a flurry of attacks.  The FQ seems made for a Juggernaut (unstoppable) or better still the Hulk (strongest there is).


ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

CoS

I'm happy to hear the work I put in in design and testing the initial batch provided some encouragement and a background to this project. Looking forward to the final versions!  :-\

breadmaster


justa

certainly makes him more usable.  thanks bread!

breadmaster

a powerhouse card for a character who can use it


chuu

wow, when testing, what did negates and lil' ice man do to your hands?