The Age of Apocalypse

Started by DoktorSleepless, December 19, 2014, 02:21:20 PM

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Tussin

#15
hmm yeah i would probably be in more of favor for AA or AR from reserve, a 9 non opd from reserve is very strong :)

and i just brought it up with Apocalypse because with the Witchblade artifact as well he can jack up his attacks past 9 way too easily.

* 6F 6A THE WITCHBLADE <IM> {VR} [OPD] Teammate may play any Power card currently usable by Front Line to attack.

play him in a Strength deck and he can use 8 Strength power cards and with a +2 bonus without any cost jumps over every basic wall and unblockable by regular means..

even with Rasputin, yes he has 6 Energy, but artifact can boost it to 8 for use of power cards... and boosting it to 10 via innate

to bring in more in line we should tweak it slightly... what if you gave Rasputin 7-4-4-4 with a +1, so if he does get boosted, it still hits with a 9 max.. maybe even change Rasputin to get a +1 bonus to all power cards for attack and defense?

what about wording it like this?

Universe: Teamwork cards are +2 bonus when "Magnetic Shield" is in play.
May may 1 additional attack after "Magnetic Shield" is played.

drdeath25

I agree with Tussin. The original Magneto IA is ridiculously overpowered. 10+ attacks need to be very rare and done with card combos, or as an OPD, not easily done twice in a row potentially on every teamwork followup per battle.

DoktorSleepless

Just posted revisions based on discussion here.

Immediately saw that I need to redistribute the text in Magneto's IA. That second line looks awful.

I am unsure whether Mikhail's ability should have defense removed from it. I added it on suggestion, and removed the Energy restriction. Now I'm not sure how the power level compares to the original ability. Thoughts?

Tussin

#18
nothing major.. maybe just a little text cleanup?



you don't really need to include the word special imho after its already named

Magneto is a wall of text... thinking of how to simplify and get the point across hmm...


May Make 1 Additional Attack After "Magnetic Shield" Is Played.
Universe: Teamwork Cards Bonuses Are +2 With "Magnetic Shield" In Play.

could this work? if you flip them in spots? so i can run longer in a line for the extra text?

looks sexy so far tho


DoktorSleepless

Thanks guys. Real quick:

I can easily flip the text lines, it's no problem. But I think (at least to my eyes) the biggest issue is the distribution of text. Lines are distributed based on the text box size, so I can actually clean this up rather easily. I'll put a line break before "when" or "Magnetic Shield" in the current first line. That'll make it look like this:

Universe: Teamwork cards are +2 bonus
when "Magnetic Shield is in play.
May make 1 additional attack after "Magnetic Shield" is played.

But of course right justified and such. Looking at that, I think Tussin is probably right on the order reversal. Put the single line ability on top, the 2-line ability underneath. It flows more smoothly visually that way, in my opinion.

I wasn't sure if "Special" or "Special Card" was needed in IA's. If the general agreement is that it's not, it would really help clean up/shorten some of these IAs.

I have the following on my short list of characters that need an AoA version, but I was hoping y'all would chime in about teams. I feel like a group such as The Outcasts, though possessed of both Forge and X-Man, deserve a team card that can't play their OPD cards. By that logic, I could also make a Generation Next team. Or, if you guys think teams are a good idea (I'll be honest, I'm not totally sold on them, but they do offer a good way to fit characters not worth a full card onto both a Character card and a Special card. I'm looking at Toad and Soaron (yes, that's how they spelled it in AoA) in particular. Anyway, the character list:

Mr.Sinister  (PRIORITY - LAST REMAINING UNCARDED HORSEMAN)
Sabretooth
Rogue
Banshee
Dazzler
Quicksilver
Storm
Iceman
Shadow King
Havok
[Jubilee]  -  There's obviously room to fit in characters like Strong Guy and Jubilee, but not only would I need to find art for them and their specials, but it makes the idea of teams less enticing. The X-Ternals is another team where I could see doing a team card. Sunspot/Lila Cheney make it hard to do characters for the whole team, so maybe I just hit the team leader for a single character card?

"Reprints" (new art, no card changes as yet):
Wolverine: AoA (name change: Weapon X. Fits it back to the storyline properly. Including Variant IA)
Shadowcat: AoA
Colossus: AoA
Dark Beast
X-Man

That list already has me at 23 characters by my count. If we take the teams route, I can add:
The Outcasts (X-Man/Forge's Team)
The X-Ternals (Gambit/Jubilee's team)

Which would put the total at 25. Of course, there are other options for characters, like a Factor-X team card. Once I have the complete character list nailed down, I can start working on recording my art sources (I have a lot recorded already. Figured I might need them in the future) and working on updating Specials with new art (as I said, 6 per character, which should let me drop some flavor-undesirables like Cyclops' X-Men Strategy while still keeping every character on relatively even footing).

Now, one other line of questioning:
I've never played an OP sealed event. Only MtG. I'm assuming the basic principles remain the same. For sealed deck purposes (remember, one of my goals in set design is that with a set of power cards, this set could stand alone for sealed play), I assume that packs are collated ahead of time. I would probably push for the following set-up, but I really want to hear input:

Power cards are distributed in sealed packs of fixed-distribution. Probably 2 each of 1-8 for all 4.

Each pack:
1 Character
6 Specials (random, of course)
1 Universe: Teamwork
1 Universe: Basic (yup, gonna make some AoA ones...)
1 Event  (currently planning 4-5 new ones for AoA Mission)
1 Location (I've gotten 2 good suggestions so far, and have some in mind as well)
1 Artifact (I have 3-4 planned so far)

So 12 cards per pack. Each player is issued 6 packs (72 cards) and their Power Pack (64 cards) and needs to build their deck from what they have (so roughly 55/136 cards, or a little more than 1/3 of your cards).

Thoughts? Does that format sound viable? Do I need to tweak pack composition, Power Pack composition, etc?

Obviously regardless of answers, the AoA marches on. If I contribute nothing else to OP in my lifetime (unlikely, as you guys are a very supportive community and I love card creation), I will see to it that both 2099 and AoA get their sets. 12-year-old me from 1996 is demanding it.

Tussin

sounds awesome...

i just suggested the text swap because the second line could fit easier with more text in a full line because it can sneak under the intellect icon which kind of stops how much text you can add, it would just make it look more pro with just 2 lines no breaks in the text :)

i would enjoy seeing more team cards... and even Team-X like versions that feature a few character specials but without OPD's

probably easiest to include ones for characters already created in overpower, so you just need to combine art, create stats for a new team

i am not saying you have to follow suit for innates stating "special cards" or not, i was just showing you what was done previously :)

The X-Ternals 7-4-6-4 (May Play any non-one-per-deck Gambit, Jubilee, Strong Guy special cards.)

if you do a team art, you could include pictures of the other members, just utilize the three for stats/specials, you already have lots of work to do.. just saying you don't have to create the other characters, and 3 is a good number just like Team-X

The Outcasts 6-4-3-8 (May Play any non-one-per-deck X-Man, Mr. Sinister, Forge and Sauron special cards.)

i included Sauron because Power Balance and OP Legion both created characters and some specials, it could save you the trouble of making specials/character or you can create your own version too.

PB went 6-5-5-5 on Sauron, OP L went 6-2-6-6 if you want your own unique AOA Soaron i would go something like... 7-3-6-3

i think Wolverine getting an innate would make up for his drop from 8 to 7 Fighting :)

i thought for sealed MtG tournaments they supplied the mana cards? you just worry about the main cards for your deck... then they hand out the proper mana cards to finish your deck?

i wouldn't worry about the power card distribution... for a sealed tournament just focus on the main cards for this set imho... everyone can supply the power cards easily from previous sets, i would just include your power cards for collection purposes, and use but not restricted by a sealed tournament format :)

i love your work ethic, i am down to continue to help out in your process and i guarantee i will support this project by buying many sets from you :)

justa

For Magneto's IA, maybe you could change the 1st line to read "Teamwork card bonuses are +2 when", to shorten the text.

DoktorSleepless

So many good suggestions!

Unfortunately, the time of the holidays is upon me, and OP stuff take a back seat for a few days. But I hope to post up some team cards soon; and maybe get cracking on specials. But until then, a few other things occurred to me:

1) One of Apocalypse's teams (Factor-X, The Pale Riders, whatever Domino's crew was called) should get a team card too.
2) If Domino's team doesn't, I'll have to do a card for her. She's pretty awesome in AoA before X-Man strips her of her mind.
3) Definitely taking "Special Cards" off of IA text. It's superfluous and takes up space.
4) What kind of Wolverine innate should I aim for? My goal was to incorporate the original printed AoA characters unaltered except for artwork, but their original version of Wolverine is just so miserable... it's not even named properly. I should probably be "Weapon X", with at least the IA of "May play Wolverine Specials" a la Dark Beast's formatting. I'd like to add something that makes him stronger (although I'm not sure, did he actually drop to 7 or are you recommending that he drops to 7) but reflects his missing hand and/or connection with Jean. Maybe keep him 8, but make Fighting grid is 6 for defense (unless he's on a team with Jean? that might be going too deep).
5) I like the shortened Magneto text suggestion. I'm going to mockup 2 versions and post them side by side here so everyone can weigh in with an actual view of the two options; democracy will rule the day.
6) My foil printing process is getting pretty tight. With the thickness issue solved, and my linen stock on the way, all I need to do is work out the sealing issue (it's so cold here right now that spray sealant beads up in the air on the recommended 10-inch journey from spray can to card face and causes a speckling pattern.) and I'll be ready to do some sweet foil printing. I was thinking I'd have a contest to give some sweet foils away. I'm struggling to find a good, clean textless image of two AoA characters fighting to use as the card back image. Best so far is the Sabretooth vs. Holocaust cover from (I think Astonishing? Amazing? I'll check my issues) X-Men, second best is Weapon X punching Magneto from the 2006 mini-series which I used while test printing cards. Unless there's some reason I shouldn't have a contest for some reason, I figured the contest would be "users have until X date to submit pictures for consideration, pictures will be put up with a voting widget, community votes until X date, winning image gets turned into card back and used on AoA foils [winner gets a set of Apocalypse+Horsemen or X-Men foils, whichever I decide to do as the print run... probably A+Horsemen, because home production of foils is time-consuming]"   Is that legit?

Tussin

#1 i am not very fluent with comics... if you give me the names of the group she was in maybe i can get work to the stats for the group... do you mean X-Factor? i am not finding much information on any of those groups involving Domino

was it Six Pack? X-Force? X-Corporation? 198? NSA? The Underground?

#4 for Wolverine... i thought AOA version was the 7 Fighting, but that was the Golden Age, forget i said anything about it haha

i love the current weapon x vs magneto card backing so far... very legit. i would be interesting in seeing the sabretooth/holocaust too :)

DoktorSleepless

#25
Not sure if they actually had a name, but check this link: http://marvel.com/universe/Domino_(Age_of_Apocalypse) for information on AoA Domino and her team. It was:

Domino
Grizzly
Caliban

As I think about it, probably she just gets her own card. She already has specials etc. and neither Caliban nor Grizzly lasted long or contributed much in the fight. Mostly it was Domino murdering everyone but Nate Grey, who then peeled her mind apart.


EDITS:
None of us noticed Magneto currently says "May may", not "May make". Gotta fix that.
Sinister says "May not", Colossus "Cannot". Need to bring Sinister in line with Colossus.
Weapon X is going to get Dark Beast'd, so he has the proper name and his IA allows proper functionality, but otherwise no changes right now.
X-Man's art was a beast to edit. Check out the panel in X-Man #3 if you want to see how much text I had to edit out and/or completely re-draw/color. Color matcher might be the best tool in GIMP.
I'll try to get my Sabretooth vs. Holocaust back done, but the image is http://nomoremutants.com/sabretooth-and-blink-vs-holocaust/

Blink probably gets cropped out if that image gets used.

teesaw

#26
New Characters


ABYSS
Art & Aesthetics: This card art is amazing - probably one of the best card images I've seen.  Great find.
Grid: I'm not super familiar with the character, but it seems right.
Inherent Ability: From what I've read, Abyss has a portal to another universe inside him.  I think something that allows abyss to negate special cards would be nice, and if you balance with the specials, it shouldn't be too powerful.  Another idea could be a built in shift, maybe specific to a certain type of card. 


MIKHAIL RASPUTIN
Art & Aesthetics: Again - and I promise, this will not be a trend throughout the review - AWESOME art choice.
Grid: Same as the original Human Torch from IQ - pretty strong.
Inherent Ability: Very strong - I like it a lot.

AOA Variants


APOCALYPSE
Art & Aesthetics: Only comment here is the "OF" is not caps-locked.  It doesn't look bad, but its not consistent with the rest of the cards.
Grid: It's ironic to say the least, that Apocalypse still doesn't have an 8.  I know he's got the "Enhance Strength" card, which is critical to your inherent ability, but I would personally give him 8S from the jump, and cut Enhance Strength when you cut down to six specials per hero.  Also (this will be discussed below) he would be the only 8S in your set.
Inherent Ability:Maximum Bonus of +2?  I'm not sure that this is necessary - I think if someone builds a crazy draw deck where they can pull 5x "Enhance Strength," let them go for it.  Neither one of those are FROG, so I think you're fine...I designed an APOC:AOA card that had the inherent "Power cards are +1 to attack and defense if all other teammates are K.O.'d"  I'm not suggesting that you completely overhaul the card, but it's just an option.


BANSHEE
Art & Aesthetics: Nice
Grid: Very good improvement over the original.
Inherent Ability: Great throwback to the original, but equally useless in my opinion.  <=5 Ally cards pretty much replaced Training cards, and I think in any limited release format the training cards should be eliminated entirely from anyone's memory.  If you want to make Banshee sort of a niche card, maybe consider "Teammates' follow-up attacks to Universe: Ally Cards played by Banshee are +1" or even "+2"...He has access to 2 of them in a normal deck and another 3 if you wanted to use that as a build-around...


CYCLOPS
Art & Aesthetics: I'm going to say that this is one of my favorites, and then I'm going to say that I hate the Gambit card, or vice versa.  I like the idea of using a similar background for two cards (lord knows I have done it in my own sets!) but Maybe show them from the waist up on both of these, to make them look different.  Another idea is to tweak or invert the colors on the map on one of them, so when the cards are down on the table you can tell them apart.  Also - The character name is moved over a little bit too far left on this.  Last, someone else mentioned this (and I need to go back through my own customs and fix this) i dont think you need "Special card" in the inherent text.
Grid: I think this is great - does Cyc have a cybernetic arm in AOA?  maybe his strength gets pumped a point, but I think it's good.
Inherent Ability:I like the idea of this, but I'd like to understand: is the follow-up attack limited to power cards?  I don't think that it would be appropriate for Cyclops to play a follow-up special from reserve, that normally couldn't be played from reserve.  I think someone mentioned "X-Men Strategy", which might be a good alternative.

DOMINO
Art & Aesthetics: Awesome art choice.  I think the character name is over to the left too far, and the "TM" looks blurry to me, but it could just be my eyes
Grid: Looks great.
Inherent Ability:I like it.

GAMBIT
Art & Aesthetics: See cyclops above.  Also - there's some kind of border on this card, it looks like maybe Magneto's art behind it?  Is that to differentiate the cards from a distance?  Also, it looks like the character name and the TM got in an argument - i think they need to move closer to each other.
Grid: Solid.
Inherent Ability:This is awesome!  Any time an inherent can make a less useful card more useful, I love it (see Juggernaut:Colossus).

HAVOK
Art & Aesthetics: Missing the drop shadow on Havok's character name?  Also, I don't think you need to say the character name in the inherent.
Grid: Great grid - I wonder if you could get away with 6E - you've got a few 7's already in the set, and Havok coming in under 19 would be great card economy, but I also think it's great as is.
Inherent Ability:I don't think you need the character name here.  If you decide you want to keep it, I think you can get away with just saying "Havok".

JEAN GREY
Art & Aesthetics: I've always had a crush on Jean, so I'll tell you that I think there's a better Jean pic out there somewhere....if it was rogue or Jubilee i'd say it's perfect - LOL...Also, I think we moved the character name left a smidge.
Grid: I like it.
Inherent Ability: I think making an AS playable from reserve doesn't really do much to help a character that you won't put in the reserve, in the first place.  I also think a OPD is murky water... Without the 8E (dark phoenix) I have a hard time using Jean in the front line.  Does Jean have a relationship with Cyclops/Wolverine in the AOA reality?  I have an inherent ability mechanic that I haven't been able to find a good spot for in my series, but something like "Energy power cards are +1 if Cyclops or Wolverine is a teammate".

JUBILEE
Art & Aesthetics: Nothing says "1990's" like Jubilee - I love it.  Is the TM hiding? 
Grid: Great card economy for a max 6.  I'd love to see her at 16, with a 1S or 4F, but great grid.
Inherent Ability:I don't think this is too powerful at all.  Her specials are mostly defensive, anyway.  You could win with 51 AR'S or something, but I think her cardset is fine for that.  I don't think you need the clause "non One-Per-Deck" since she couldnt have duplicates of those, anyway.

MAGNETO
Art & Aesthetics: Another EXCELLENT card art choice - might be my favorite from your whole set - what's going on with the bottom edge of the card, though?  Might just need a good crop.  also - the TM is at the edge of the card.
Grid: I like what you did here.  It's tough for me to stomach Mags not being an 8E, but I get it.
Inherent Ability: First, I have tried and tried and tried to come up with a way to make 3-line IA's look good on a card, and I can say with confidence that you haven't solved my problem.  With that being said, I think the second line of the IA is very weak.  I'm very rarely going to play Magnetic Shield offensively, not because it costs me an offensive turn, but also because it's a combat trick against your opponent who drops an 8 on you. 

If you're married to these IA's, I think the following text fits on 2 lines, and still gets the point across.  "May make 1 follow-up attack to "Magnetic Shield". Universe: Teamwork bonuses are +2 when "Magnetic Shield" is in play."

NIGHTCRAWLER
Art & Aesthetics: Awesome!  I've been waiting for this card. The name is too far right and the trademark symbol is cut off the page, but the art selection is awesome!
Grid: 6E?  I'm probably comics-illiterate here, but I would have put NC at a lower E rating...
Inherent Ability: I think this is tough.  What about if it was "...may return two special cards to the draw pile and retrieve one OPD...reshuffle draw pile." or something?  I think it's more managable that way. Another direction you could go would be something related to follow-up attacks.  NC is certainly the king of the combo, which is one of the most comics-true things in the game...maybe let "Nightcrawler may draw 1 card instead of playing an additional attack from specials" or something...

QUICKSILVER
Art & Aesthetics: Like it.  I think Quicksilver's name is too far right...
Grid: Double-7?  Sign me up.  In terms of grid, he's one of the stronger characters in the set.
Inherent Ability: Seems pretty tame, but reasonable.


ROGUE
Art & Aesthetics: I like this - it almost seems manga style..I would erase the speech bubble over her right shoulder.
Grid: Sounds great
Inherent Ability:This also came up with Havok - I don't think you need the second part of the character's name (or any of it, for that matter) in the IA.  You can just say "Rogue" because that's what her name is.  I thinnk it's a great IA, but I'm not sure that I see how it relates to Rogue.  Any thought to doing something similar to Halloween Jack's?  Maybe that would be too strong, I'm not sure.


SINISTER
Art & Aesthetics: Is this sinister as horseman of the apocalypse?  If so, I think you could change the sub-title of his character name to reflect that, similar to Angel.
Grid: Strong.  8i is well deserved, and fits nicely with the set.
Inherent Ability: For an 8-grid character, I think you're fine.  You also have the option of going no inherent if you want, since you've got the 86.

STORM
Art & Aesthetics: Beautiful - definitely in the top 4 with Magneto, Abyss, Mikhail -
Grid: Strong and solid.
Inherent Ability: I'd rather give Storm another defensive weapon than another offensive weapon.  But I don't think this mandates a change - maybe consider giving a +F and +S to different characters so you can have the quadrifecta, as it were.

Reprints

COLOSSUS
Art & Aesthetics: Nicely done.
Grid: N/A
Inherent Ability:N/A

DARK BEAST
Art & Aesthetics: Not my favorite - he's a little more "Blue" than I would have liked.  Maybe you can mess with the color balance to darken him without distorting the background image
Grid: N/A
Inherent Ability:N/A

HOLOCAUST
Art & Aesthetics: There's something about this art that doesn't sit right with me.  I'm not sure if it's zoomed too much and the resolution is failing, or it got stretched funny, or maybe it's that art thing where a horizontal-flip doesn't play as well as the original...I love the idea of a badass flame onslaught, but this card's art seems a level beneath the art for the other 20+ cards you've done in this set.  I've seen several comments that say how wonderful this one is, so maybe I'm crazy on this one.
Grid: N/A
Inherent Ability: N/A - I saw someone say that he needs an IA, but I think it's intended to be a reprint.  Onslaught plays fine in Overpower as is - if anything, he's on the strong side as is.


WEAPON X
Art & Aesthetics: There's so much good Weapon X art out there, I think this was a good choice.  Personally, I think you should still subtitle this card "AGE OF APOCALYPSE", because to me "Weapon X" wears a silver fishtank over his head with wires coming out of it, and has bone claws.  I also really like the idea of "Dark Beasting" him.
Grid: N/A
Inherent Ability:N/A

X-MAN
Art & Aesthetics: Great work - I checked out the original and I can see you did a lot.
Grid: N/A
Inherent Ability:N/A

Overall, I think this set is gangbusters.  I absolutely love it.  We've spoken separately about closed AOA play, and I love the idea.

I think I would have an 8S character, since you've got 1 8 in each of the other stats...also I'd consider AOA sabertooth and a Morph Reprint...maybe one other to round you out at 25.

I can't say enough, I think this is an excellent set.  I hope this feedback is organized in a way that is helpful for you, and everybody understands that this is intended to be positive and constructive.

"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.


teesaw

Quote from: steve2275 on December 23, 2014, 11:41:09 AM
i cant see what the i a's say

Check the OP - I just did that to keep it organized
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.