so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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breadmaster

maybe.  i gave rhino a discard 3 placed though

had a thought for hell's kitchen, but i'm not sure if it's too powerful, not powerful enough, or just plain crappy!

hell's kitchen-gang mentality: any front line character may defend any other character with power cards for remainder of game

Demacus

Gang Mentality isn't bad, provided it can be played defensively, along with a block.  That would make for a really nice defensive grid for the team.

thetrooper27

Make sure its worded just for Hell's Kitchen though! hahaha

Do you think Shi'ar should have a discard 3 placed of Shi'ar's choice?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: breadmaster on April 12, 2013, 05:18:53 PM
maybe.  i gave rhino a discard 3 placed though

had a thought for hell's kitchen, but i'm not sure if it's too powerful, not powerful enough, or just plain crappy!

hell's kitchen-gang mentality: any front line character may defend any other character with power cards for remainder of game

This is essentially what I did with my X-Men Blue and X-Men Gold teams  ;)


http://www.beenhereandthere.com/SMF/custom-cards/new-homebases/15/
Quote from: ncannelora on September 05, 2011, 05:41:02 PM



"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

Hey n, I like those! Are the Jubilee specials considered OPD?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on April 15, 2013, 05:50:16 PM
Hey n, I like those! Are the Jubilee specials considered OPD?

We initially played them as OPD, but it seemed a little weak. We never actually tried to play them as coded. The biggest help would obviously be the duplicate AG, AD, & DB. I'm not sure, but I always thought that might tip the balance too far the other way.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

Seems a little strong to be able to play 3 hard avoids and 3 teammate hard avoids, plus confusion, a 7M, a 4 one additional, and now the Wolvie style.... still way cool though.  The aspects are sweet for sure.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

it's powerful, but remember they can't use anys or sites.

need an aspect for stark enterprises...hmmm

gameplan.exe

Quote from: breadmaster on April 16, 2013, 05:39:53 PM
it's powerful, but remember they can't use anys or sites.

need an aspect for stark enterprises...hmmm

well, when you compare across to A.H., here's what you have:

(these seem to be the 11 most used A.H. cards):
4F, 7S, DoW, BY, AG, DB, ZZ, BQ, EN, AL/AC

(these are all 9 of Jubilee's cards, including her MARVELS)
4E, 7A, 7M, AV, AC, AD, AG, DB, HK

So, she's definitely less potent than A.H., which (by some arguments), might also make her less potent than any Battlesite. On the flipside, if you gave her even a single duplicate of her non-OPDs, that makes her significantly better... but better than A.H.?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

If you could have duplicates in your deck, the boost in team defense would make up for not having Bastion and Power Leech.  Getting that aspect in play would help even more. 

When you say you never tried to play them as coded, do you mean as duplicates of other AG's and AD's in hand?

What kinds of teams did you build with the Blue Strike Force, and how did they play against standard teams?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on April 18, 2013, 12:21:11 PM
If you could have duplicates in your deck, the boost in team defense would make up for not having Bastion and Power Leech.  Getting that aspect in play would help even more. 

Yeah, as I was typing that out I considered that it would maybe balance that way... then you throw in the fact that you don't have DoW to counter a battlesite and it makes me wonder even more...

Quote from: thetrooper27 on April 18, 2013, 12:21:11 PM
When you say you never tried to play them as coded, do you mean as duplicates of other AG's and AD's in hand?

Yes, that's what I mean. We only ever played that her Specials would be OPD, even if they weren't printed that way.

Quote from: thetrooper27 on April 18, 2013, 12:21:11 PM
What kinds of teams did you build with the Blue Strike Force, and how did they play against standard teams?

Usually some variation of Cyke, Wolvie, Beast, and Gambit. Sometimes I'd pull Cyke or Wolvie in favor of Psylocke. In general, the teams didn't fare too well. Mostly, I always compared it to the X-Gold team, which fared MUCH better. The combo of it's I.A. and the Aspect made it like a time-released FFP, with the boon of Storm's I.A., and it still had the option of a Battlesite or A.H.s

You know, I could technically build the X-Blue team in OPO and just sub the Aspect with a proxy of some kind... but then I'd have to find time to play OPO  :-\
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

#371
so here were my abomination ideas.  i took a few ideas suggested for other charcters (i think it was a hulk special), and really ramped up his offense.  i might even get rid of the one defensive card i gave him.  his stats mirror hulks, with intellect and fighting flipped

ABOMINATION

Energy: 1
Fighting: 6
Strength: 8
Intellect: 3

___: Acts as level 4 Fighting attack, may make 1 additional attack. AA
Thunderclap: Acts as a level 7 Energy attack. AR
Abombinable: Acts as a level 10 Strength attack. AS
___: Acts as a level 7 Fighting or Intellect attack. If not successful, Abomination is -2 to attack for remainder of battle. NX
Impenetrable Hide: Only Intellect attacks may be played against Abomination for remainder of battle. CD
Tank the Hit: Cards with a Strength icon do not count toward Abomination's Spectrum or Cumulative KO for remainder of game. FQ

anyone got any ideas for card names for the AA/AS/NX (or the others for that matter...the only one i like is thunderclap)

thetrooper27

I really like Abomination, but I'm not thrilled about him being better than Hulk. :'(

I wouldn't make him a dual grid.  Hulk might not find his way in decks anymore (unless making use of Savage... that's really all he has going for him other than his dual stats, and a deck has to be built around that card, making it hard to fit him on your squad)... I would go 1585.  Blonsky's no dummy, so you could amp up the intellect stat, and this will still leave him some availability in decks.  He could still fit in a s/f or s/i deck.  I just don't think he should get the extra teamwork option.  Other than that, he seems really solid to me!

His NX special could be titled something relating to his work as a Russian agent... not sure about the other two.

I really wish they had done more with Hulk.  He's the best.:(
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Demacus

I created a Thuderclap card for the Hulk a while back.  It was an HN special.  8 Any power attack.  I went this route because a really loud hand clap requires immense strength, but does not actually strike the opponent with his use of strength.  The sounds, which can be deafening, and resulting shockwave, are not actually energy manipulation either.  Hence the choice of the harder hitting, statless attack.  Just my thoughts behind the one I designed with similar name and function.

You could always title the AS special "Abominable"
Change "Thick Hide" to "Impenetrable Hide."  That really shows why only Intellect attacks can get through.
The AA...  I'm at a loss for a name here, as Abomination is a character I do not know too much about. 

breadmaster

thanks for the suggestions guys!

here was my start on blink

BLINK

Energy: 6
Fighting: 6
Strength: 2
Intellect: 5

Broken Supply Lines: Opponent must discard 1 Placed card of the Blink's choice. AI
Exile: Target Character may not attack or be attacked for remainder of battle. DZ
Leadership: Acts as a level 9 Intellect Power card. May only be used to defend. May defend Blink or teammate. MH
Blitz: Acts as a level 2 Energy attack. May make 2 additional attacks. DG
Blink Wave: Acts as a level 9 Fighting or Strength attack. OPD HR
Eye for an Eye: KO Blink and any 1 of Opponent's Characters of Blink's Choice. OPD